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16 to 18 May 2012
Lisbon, Portugal
Rachel Hinman
Rachel Hinman is a researcher, designer and a recognized thought leader in the mobile user experience field. Her passion for cultural study, art, and design coupled with the belief that people can use technology to improve the human condition have been the driving forces in her career for over a decade.

Currently, Rachel is a Senior Research Scientist at the Nokia Research Center in Palo Alto, California. There she focuses on the research and design of emergent and experimental mobile interfaces and mobile experiences for emerging markets.

Rachel Hinman


Mobile Prototyping


We've heard it all before… prototype, prototype, prototype! It's a standard step in almost any design process – but often the first step skipped in time and budget constrained projects. Although prototyping is considered a luxury for many PC-based experiences, it is an absolutely essential part of creating compelling tablet and mobile experiences.

This workshop will outline why prototyping is an essential part of the emerging world of tablet and mobile experience design. You'll learn the underlying design principles and design conventions of Natural User Interfaces (NUIs), animated transitions and the interaction design language that is emerging as touchscreen devices become commonplace. You'll also learn how and why to cultivate the two most important skills necessary for creating compelling tablet and mobile experiences: a curiosity for context and ruthless editing.

Finally, you'll learn a wide variety of hands-on prototyping methods that can be applied to your design process. You'll receive tactical, hands-on instruction for how to storyboard concepts and screens, sketch transitions, and turn your ideas into high-fidelity on-device prototypes with speed and confidence.

The workshop will cover:

Participants will:

Thursday, 17 May @ 15:00-18:30
180 minutes + 30 minute break @ 16:30-17:00
Auditorium III



The Mobile Frontier

Mobile user experience is a new frontier. Untethered from a keyboard and mouse, this rich design space is lush with opportunity to invent new and more human ways for people to interact with information. Invention requires casting off many anchors and conventions inherited from the last 50 years of computer science and traditional design and jumping head first into a new and unfamiliar design space.

In this talk, Rachel will provide:

Friday, 18 May @ 14:50-15:25
35 minutes
Auditorium I

Our Sponsors and Supporters

Platinum Sponsors:
Microsoft 23 Video
Gold Sponsors:
ZON UXPin Anacom
Gold Partners:
ActiveMedia - ScreenEMotion Corefactor

Silver Sponsors:
Moo - We Love to Print Rosenfeld Media O'Reilly Pearson Publishing Morgan Kaufmann - Elsevier Wiley
Balsamiq Studios Loop11 - Online, Unmoderated User Testing Goplan Survs - Asking for you invoic€xpress
Silver Partners:
Waterdog Mobile
Media Sponsors:
Johnny Holland
UX Magazine

TAP Portugal AHP - Applications and Hosting Provider Tryp Oriente Raio Filmes Axure - See it happen Optimal Workshop - Make it Easy Samsung Talkdesk Tekever